ESCAPE! THE LIVING SCRIPT 2.0
Campaign ID & Version ID: 3684
Engine Version: 2
View Code (Read Only)
Community Datasets
Campaign Options
  • End Condition: Deathmatch
  • End Value:
  • Max Townsfolk: 13
  • Max Outsider: 4
  • Max Minion: 4
  • Max Demon: 4
  • Process Mode: Deterministic
  • Script Growth Speed: Instant
  • Script Truncate Speed: Instant
  • Custom Datasets: Escape
  • Like Surprises: False
  • Eliminate Linked: 0
  • Show Evil Winning: 1
  • Show Graveyard: 1
  • Display Qr Code In App: 1
  • Custom Rule:
Campaign/Setup Notes Continuation of Escape living script.


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Game: 11 Created , Submitted

97
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Flesh & Bone: Cult Leader

New Arrivals: Atheist → Cult Leader

Game 11 Notes

Starting kazali became a zombuul game after the hatter was killed. Good used their dead votes early.

Game: 10 Created , Submitted

85
(0)
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Flesh & Bone: Zealot, Godfather

New Arrivals: Golem → Zealot, Baron → Godfather

Game 10 Notes

Town finally executed the storyteller on day 6 at final 3 after the atheist outed.

Game: 9 Created , Submitted

95
(0)
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Flesh & Bone: Preacher, Atheist, Spy, Widow, Kazali

New Arrivals: General → Atheist, Exorcist → Preacher, Fearmonger → Widow, Wraith → Spy, Imp → Kazali

Game 9 Notes

On day 5 town executed the ST in belief it was an atheist game based on the baron double claiming the grandmother and then backing into atheist.

Game: 8 Created , Submitted

101
(0)
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Flesh & Bone: Wraith

New Arrivals: Vizier → Wraith

Game 8 Notes

Good wins at final 3 with a hard confirmed stormcaught king

Game: 7 Created , Submitted