PROJECT LEGACY
Campaign ID & Version ID: 2190
Engine Version: 2
View Code (Read Only)
Community Datasets The Pandemonium Institute
Campaign Options
  • End Condition: Fixedgame
  • End Value: 13
  • Max Townsfolk: 13
  • Max Outsider: 4
  • Max Minion: 4
  • Max Demon: 4
  • Process Mode: Deterministic
  • Script Growth Speed: Per Game
  • Script Truncate Speed: Instant
  • Custom Datasets:
  • Like Surprises: '0'
  • Eliminate Linked: 1
  • Show Evil Winning: 1
  • Show Graveyard: 1
  • Display Qr Code In App: 1
  • Custom Rule:
Campaign/Setup Notes This is for an in-person legacy game running from July to December. Campaign started with Trouble Brewing.


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Game: 2 Created , Submitted

11
(0)
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Flesh & Bone: Dreamer, Sage, Summoner, Fang Gu, Lleech

New Arrivals: Fortune Teller → Dreamer, Ravenkeeper → Sage, Scarlet Woman → Summoner, Imp → Fang Gu

Game 2 Notes

Session #1 - Game #2
Tobias earned boon: Balanced (Eliminated Chef)
Cause the game to end and your team to win.
Before the game starts, eliminate a character that is still on the script.

Game: 1 Created , Submitted

12
(0)
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Game 1 Notes

Session #1 - Game #1
Levi earned Boon: Parting Shot (Slayer)
As a "once per game" character, do not use your ability before you die.
When you learn that you died, use the ability which you didn't before tonight or tomorrow.

Setup Created , Submitted