In the shadow of the Tower, nothing is forgotten. Every whisper, every accusation, every execution leaves its mark. Alliances shift, truths unravel, and the line between friend and foe grows thinner with each game.
Rabenhaupt: The Tower Sees All is a legacy-style Blood on the Clocktower campaign, organized by the board game association Rabenhaupt, where your choices carry forward. Roles disappear, new powers emerge, and the story evolves with every session. Win, and you shape the future. Lose, and the Tower remembers.
Trust carefully. Speak wisely. The Tower is always watching.
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New Arrivals: Chef → Clockmaker, Empath → Tea Lady, Scarlet Woman → Mastermind, Baron → Godfather
Game 2 Notes
Game Log – Session 2
Players & Roles:
Desmond – Mastermind
Nova – Slayer
Melissa – Poisoner
Nick – Washerwoman (thinks Mayor)
Leon – Mayor (thinks Washerwoman)
Merel – Clockmaker
Thijs – Ravenkeeper
Nils – Undertaker
Roy – Drunk (Monk 😜)
Aron – Fang Gu
Day 1
Nova’s boon from the previous game takes effect: two players have their roles swapped (alignment unchanged).
Nick and Leon begin the game with incorrect role information due to this effect.
A new boon is introduced: the next winner will gain two ghost votes in the following game.
Nick nominates Nils, placing him on the block with 5 votes.
Nils claims to be the Saint, creating doubt among the group.
Nova uses her Slayer ability on Nils, but the shot fails.
Desmond then nominates Nova.
With a unanimous vote, Nova is executed.
Night 1
Melissa poisons Leon.
Roy, the Drunk Monk, attempts to protect Nick, but nothing happens.
Aron, the Fang Gu, kills Nils.
Day 2
Nick nominates Melissa.
With 4 votes, Melissa is executed.
Night 2
Roy again chooses a player to “protect,” selecting Aron, but nothing happens.
Aron kills Nick.
Day 3
Thijs nominates Aron, placing him on the block with 3 votes.
Aron nominates Thijs, but the vote fails.
Desmond nominates Roy, resulting in a tie situation and ultimately no execution.
Night 3
Roy attempts to protect Leon.
Aron targets Leon, who dies.
Day 4
Aron is finally nominated and executed.
However, the Mastermind ability triggers, extending the game.
Night 4
Roy selects Desmond for protection, though it has no effect.
No deaths occur during the night, as the Demon is already dead.
Day 5
Desmond nominates Thijs, placing him on the block with 2 votes.
Thijs then nominates Aron as part of the Mastermind final day.
With 4 votes, Aron is executed again, ending the game.
Final Day
The Good team wins the game.
Thijs earns the boon:
→ He gains two ghost votes for the next game
Desmond – Virgin
Nova – Imp
Melissa – Saint
Nick – Empath
Leon – Chef
Merel – Investigator
Thijs – Scarlet Woman
Nils – Baron
Roy – Drunk (Washerwoman)
Aron – Slayer
Day 1
Leon nominates Desmond, triggering the Virgin’s ability.
Leon is immediately executed.
Night 1
The Demon targets Merel.
Merel dies.
Day 2
Merel, before dying, asks for Nils to be nominated.
Thijs follows through and nominates Nils.
With 4 votes, Nils is executed.
Night 2
The Demon selects Aron.
Aron dies.
Day 3
Roy nominates Thijs.
With 6 votes, Thijs is executed.
Night 3
The Demon chooses Melissa, who dies.
Due to a Storyteller mistake, Nick (Empath) receives incorrect information this night.
Day 4
Nick nominates Nova, but with only 1 vote, the nomination fails.
No execution takes place.
Night 4
The Demon targets Desmond.
Desmond dies.
The earlier Storyteller mistake is corrected moving forward.
Day 5
Nick nominates Nova, receiving 4 votes and placing her on the block.
Roy, uncertain, nominates Nick instead.
With 6 votes, Nick is executed.
Final Day
With the Demon still alive, the Evil team wins the game.