ESCAPE! THE LIVING SCRIPT 2.0
Campaign ID & Version ID: 3684
Engine Version: 2
View Code (Read Only)
Community Datasets
Campaign Options
  • End Condition: Deathmatch
  • End Value:
  • Max Townsfolk: 13
  • Max Outsider: 4
  • Max Minion: 4
  • Max Demon: 4
  • Process Mode: Deterministic
  • Script Growth Speed: Instant
  • Script Truncate Speed: Instant
  • Custom Datasets: Escape
  • Like Surprises: False
  • Eliminate Linked: 0
  • Show Evil Winning: 1
  • Show Graveyard: 1
  • Display Qr Code In App: 1
  • Custom Rule:
Campaign/Setup Notes Continuation of Escape living script.


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Game: 8 Created , Submitted

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Game 8 Notes

Good wins at final 3 with a hard confirmed stormcaught king

Game: 7 Created , Submitted

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Flesh & Bone: Fearmonger

New Arrivals: Boomdandy → Fearmonger

Game 7 Notes

Demon was executed on day 1 after a shugenja pointed right at them, a fortune teller got a yes on them, and a golem nominated them.

Game: 6 Created , Submitted

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Flesh & Bone: Exorcist, Organ Grinder

New Arrivals: Cannibal → Exorcist, Fearmonger → Organ Grinder

Game 6 Notes

Day 1 boomdandy leaves imp, stormcaught king, and vizier, and town voted for king.

Game: 5 Created , Submitted

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Flesh & Bone: Innkeeper, Acrobat, General, Amnesiac, Boomdandy, Vizier