If there is an Alchemist-Summoner in play, the game starts with a Demon in play, as normal. If the Alchemist-Summoner chooses a player, they make that player a Demon but do not change their alignment.
The Marionette neighbors the Summoner. The Summoner knows who the Marionette is.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
The Summoner may choose a player to become the Pukka on the 2nd night.
If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
The Marionette does not learn that a Damsel is in play.
The Pukka can still kill the Choirboy with their ability but the information the Choirboy learns is sober and healthy.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.