When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
If the Widow is (or has been) in play, the Damsel is poisoned.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
The Summoner may choose a player to become the Pukka on the 2nd night.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Each day, after the execution phase, the living Magician may publicly guess a living player as the Wraith: if correct, the Demon must choose the Wraith tonight.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.