Dusk
Minion Info
Lunatic
Demon Info
Poisoner
Washerwoman
Librarian
Investigator
Chef
Empath
Fortune Teller
Cult Leader
Spy
Ogre
Dawn
BLOOD IN THE MARROW GAME 2 BY ASHERLARK
JINXES
The Spy registers as evil to the Ogre.
If Riot is in play, the Monk-protected player is safe from all evil abilities.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
If Riot is in play, the Soldier is safe from all evil abilities.
If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Poisoner
Monk
Lunatic
Legion
Imp
Vortox
Ravenkeeper
Empath
Fortune Teller
Undertaker
Cult Leader
Spy
Dawn