Dusk
Kazali
Minion Info
Snitch
Summoner
Demon Info
Lleech
Courtier
Wizard
Huntsman
Damsel
Chef
Noble
Bounty Hunter
Nightwatchman
Dawn
Leviathan
DOINGMOORE CAMPAIGN 1 GAME 1 BY DOINGMOORE
JINXES
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Mastermind is alive and the Lleech's host dies by execution, the Lleech lives but loses their ability.
If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Courtier
Wizard
Summoner
No Dashii
Lleech
Kazali
Sage
Banshee
Huntsman
Damsel
Farmer
Town Crier
Juggler
Bounty Hunter
Nightwatchman
Dawn
Leviathan