Dusk
Alchemist
Minion Info
Summoner
Demon Info
Marionette
Lil' Monsta
Minion
Widow
Courtier
Pixie
Empath
Noble
Cult Leader
Chambermaid
Dawn
BAD TEA STEEPING GAME 9 BY PAULY V
JINXES
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
An Alchemist-Widow has no Widow ability & a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Courtier
Summoner
Exorcist
Imp
Shabaloth
Al-Hadikhia
Lil' Monsta
Plague Doctor
Professor
Farmer
Tinker
Moonchild
Empath
Town Crier
Cult Leader
Chambermaid
Dawn