Dusk
Minion Info
Summoner
Demon Info
Sailor
Lil' Monsta
Minion
Courtier
Empath
Grandmother
Clockmaker
Dreamer
Village Idiot
Bounty Hunter
Dawn
Vizier
DM DAVE FLESH AND BONE LEGACY CAMPAIGN GAME 18 BY MARIKIR
JINXES
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
If the Cannibal gains the Zealot ability, the Cannibal learns this.
If the Psychopath is babysitting Lil' Monsta, they die when executed.
If the Vizier is babysitting Lil' Monsta, they die when executed.
The Summoner registers as the Demon to the Clockmaker.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
If the Vizier loses their ability, they learn this, and cannot die during the day.
The Zealot might register as evil to the Vizier.
A Village Idiot must die to execution in three different games before it is eliminated.
If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
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Flesh and Bone
Dusk
Sailor
Courtier
Gambler
Summoner
Shabaloth
Ojo
Al-Hadikhia
Lil' Monsta
Plague Doctor
Grandmother
Empath
Dreamer
Town Crier
Village Idiot
Bounty Hunter
Dawn