Dusk
Lord of Typhon
Minion Info
Summoner
Demon Info
Marionette
Minion
Mezepheles
Washerwoman
Investigator
Empath
Fortune Teller
Clockmaker
Dawn
Leviathan
BLóð Á KLUKKUTURNINUM GAME 12 BY MAINSTONE
JINXES
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.
If the Leviathan nominates and executes the Monk-protected player, good wins.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.
If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
The Summoner registers as the Demon to the Clockmaker.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
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Flesh and Bone
Dusk
Gambler
Acrobat
Monk
Mezepheles
Summoner
Shabaloth
Fang Gu
Lord of Typhon
Sweetheart
Plague Doctor
Sage
Banshee
Empath
Fortune Teller
Undertaker
Dawn
Leviathan