Dusk
Boffin
Magician
Minion Info
Demon Info
Engineer
Pukka
Librarian
Chef
Grandmother
Dreamer
Village Idiot
Spy
Ogre
Mathematician
Dawn
Vizier
NUAGE SUMMERTIME GAME 17 BY AMY
JINXES
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
The Spy registers as evil to the Ogre.
If the Vizier and Magician are both in play, the Demon does not learn the Minions.
The Demon cannot have the Ogre ability.
If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
The Pukka can still kill the Choirboy with their ability but the information the Choirboy learns is sober and healthy.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
A Village Idiot must die to execution in three different games before it is eliminated.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
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Flesh and Bone
Dusk
Engineer
Innkeeper
Acrobat
Zombuul
Pukka
Fang Gu
Ojo
Barber
Tinker
Grandmother
Dreamer
Village Idiot
Spy
Mathematician
Dawn