Jordy - Drunk who saw Empath
Chris - Baron (Bluffing Sage)
Louisa - Chef
Malachai - Soldier
Mikey - Ojo (Bluffing Bounty Hunter)
Liam - Butler
Seb - Saint
Nivan - Sage
Ourish - Nightwatchman
Maxi - Widow (Bluffed Bounty Hunter)
Marc - Mayor
Louise - Goon (Bluffed Sage all game)
Julia - Undertaker
Laura - Washerwoman
Finn - Mastermind (Bluffing Slayer)
Bluffs:
Bounty Hunter, Librarian & Slayer.
N1:
- Widow selects the Undertaker to poison. The Nightwatchman learns that the Widow is in play.
- The Washerwoman learns Mayor between the Widow & the Mayor.
- The Chef learns a 0.
- The Drunk Empath incorrectly learns a 1 (Neighbours are the Baron & the Mastermind)
- The Butler selects the Soldier.
- The Nightwatchman uses their ability and selects the Drunk Empath. The Drunk Empath wakes and learns this.
D1:
Lengthy discussions are noted between the Ojo with the Widow & the Baron respectively and so immediately the Ojo gathers suspicion as a potential Widow. Because of the Drunk Empath numbers, town elects to nominate and execute the Baron. [BARON ELIMINATED].
N2:
- The Ojo selects the Fortune teller. The Storyteller elects to "Kill" the Goon. This means there are no deaths tonight.
- The Goon wakes to be told they are now evil.
- The Drunk Empath incorrectly learns a 0 (Neighbours are the Chef & the Mastermind)
- The poisoned Undertaker is shown the Sage token incorrectly.
- The Butler selects the Soldier.
D2:
After having no death in the night, town assume the theory was correct from the day before of the Baron being the demon in a Mastermind game and so execute the Baron again.
N3:
- The Ojo selects the Goon. The Ojo is now drunk. This means there are no deaths tonight.
- The Drunk Empath incorrectly learns a 0 (Neighbours are the Chef & the Mastermind)
- The Undertaker does not wake as no player died by execution.
- The Butler selects the Soldier. By this point in the game, the Butler believes the Soldier is actually the Goon.
D3:
As they know it cannot be a Mastermind day today, town are able to freely execute! Due to being in a double claim (with the demon), the demon (who is also bluffing Bounty Hunter) with a ping on the Widow and being generally suspicious in chats, town pile on the Widow today who ends up on the block with most of town voting on it. The Widow opts to nominate the Goon (who is bluffing Sage) and states "I may be in a double claim but this person is in a triple claim and that's way more suspicious" which gave everyone a good laugh. The Widow is executed. [WIDOW ELIMINATED].
N4:
- Knowing the Widow poison is now gone, The Ojo selects the Undertaker who dies (Finally a night death!)
- The Drunk Empath incorrectly learns a 0 (Neighbours are the Chef & the Mastermind)
- The Butler selects the Soldier.
D4:
Seeing a death in the night, town are again free to execute and this time they listen to the Widow's statement from the day before and the new fake Bounty Hunter ping from the Demon on the Goon. The now dead undertaker is "confirming" the Baron as the Sage and so town push on the Goon. The Goon is executed and is now locked evil! [GOON ELIMINATED].
N5:
- The Ojo selects the Undertaker. This means there are no deaths tonight as it is in play but cannot die again.
- The Drunk Empath correctly learns a 1 (Neighbours are the Chef & the Mastermind)
- The Butler selects the Soldier.
D5:
After being nominated the previous 3 days, the Ojo is again nominated and explains that if they're going to be built as part of the evil team each day they would rather be executed now than be in final 3.The Ojo is executed. [OJO ELIMINATED].
N6:
- The death of the demon activates the Mastermind ability. There is no death in the night.
- The Drunk Empath correctly learns a 1 (Neighbours are the Chef & the Mastermind)
- The Butler selects the Soldier.
D6:
Town immediately bring up the possibility of the real Mastermind day happening given this is now the 4th night of no deaths but this is quickly drowned out when someone mentions the triple claim of Sage happening. After some discussion about the demon sinking kills or other means of death prevention the Sage is nominated. With town seeming to think the Sage could be on the evil team, they feel it's a worthy execution in a potential Mastermind day and 7 votes are recorded. Whilst it can still be beaten, town aren't certain on any other players and opt to go ahead with the execution of the Sage. [SAGE ELIMINATED].
Players:
Jordy - Chef
Chris - Librarian
Louisa - Fortune Teller
Malachai - Undertaker
Mikey - Scarlet Woman (Bluffing Mayor)
Liam - Saint
Seb - Virgin
Nivan - Recluse
Shan - Ravenkeeper
Ourish - Pukka (Bluffing Empath)
Marc - Spy (Bluffign washerwoman confirming the Ravenkeeper)
Louise - Investigator
Julia - Slayer
Laura - Poisoner (Bluffing Soldier)
Finn - Monk
Bluffs:
Mayor, Empath & Butler
N1:
- The FT red herring is the FT.
- Poisoner selects the FT.
- Pukka selects the Monk.
- Librarian shown Recluse with pings as Spy & Recluse.
- Investigator shown Spy with pings as Chef & Spy.
- Chef Learns 1 (Spy & Pukka)
- FT selects Librarian & Undertaker - YES
D1:
Both the Chef and the Spy race to nominate the virgin. The Chef wins the race, nominates the Virgin and is immediately executed. [VIRGIN RETIRED].
N2:
- Poisoner selects the FT.
- The monk dies & the Pukka selects the Librarian.
- The Undertaker sees Chef.
- The FT selects themselves & the Librarian - YES
D2:
Because they now suspect the Spy (bluffing washerwoman) is evil and is is "confirming" the Ravenkeeper, people believe the RK is the chef 1 pair sat next to the Recluse & the fake empath 1 coming from the Pukka. The RK is executed. [RAVENKEEPER ELIMINATED].
N3:
- Poisoner selects the FT.
- The Librarian dies & the Pukka selects the Undertaker.
- The Undertaker is shown Scarlet Woman instead of Ravenkeeper.
- The Fortune Teller selects the Scarlet Woman & Investigator - YES
D3:
The Slayer starts the discussion phase by shooting the Undertaker. Town is now suspicious of the Investigator claim as the chef 1 sat next to the outed Spy and there is also the FT yes. The Investigator is executed. [INVESTIGATOR ELIMINATED].
N4:
- The Poisoner selects the Fortune Teller.
- The Undertaker dies & the Pukka selects the Virgin.
- The Fortune teller selects themselves & the Poisoner - YES
D4:
There is some suspicion raised on the Scarlet Woman's Mayor claim which town believes to not be worth keeping around due to the only demon being Pukka and a mayor win being almost impossible on our starting script. The Scarlet Woman is executed. [SCARLET WOMAN ELIMINATED].
N5:
- The Poisoner selects themselves.
- The Virgin dies & the Pukka selects the Saint.
- The Fortune Teller selects the Virgin & the Saint - NO (Hurray)
D5:
Due to the previous day's FT yes and previous votes on the poisoner not getting many, town believe that the Poisoner is a demon candidate and the Poisoner is executed. [POISONER ELIMINATED].
N6:
- The Saint dies & the Pukka selects the Slayer.
- The Fortune Teller selects themselves & the Pukka - YES (The first good yes!)
D6:
Town now suspect there is a hidden Drunk rather than the Recluse and question why an outsider confirmed Recluse is still alive. The Pukka is giving out fake Empath 0's on the Recluse and Spy so the world is built that they are the Drunk and the Recluse claim is the demon. The Recluse is executed. [RECLUSE ELIMINATED].
N7:
- The Slayer dies & the Pukka selects the Fortune Teller.
- The Fortune Teller selects the Virgin & The Pukka - YES.
D7:
After some discussion, the Pukka starts the nominations off by nominating the Fortune Teller stating they appear to have obviously false information and it's unlikely that the Spy claim is the demon unless the Investigator was poisoned N1 or was evil. The nomination musters 3 votes.
The Spy trying to make the Pukka seem like the frame nominates the Pukka and gives a short accusation about the information pointing towards them. Town decides to send on this not believing the double bluff and it gets 7 votes which cannot be beaten. The Pukka is executed. [PUKKA ELIMINATED].